![]() ![]() ![]() ![]() Without this tying: If the launcher code has a vulnerability, it's unlikely to be triggered because the server has to send a malformed response (usually the launcher opens the connection, as users tend to be behind NAT). The how of this has been answered over at stack overflow.Īs to the why of it, why one would do this instead of implementing a simple web control in their launcher, for any legitimate reason, I have no idea.įrom a security perspective, it seems to be actually quite a bad idea for every game's launcher to tie itself into your browser.
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